AI Insights · Timothy · October 2021
Top 5 Disney Games Performance in Australia Q3 2021
Discover how the top 5 Disney games performed on a unified platform in Australia during Q3 2021, with insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Disney games on a unified platform in Australia showcased varying trends in downloads, revenue, and active users. Below is a detailed analysis of each game's performance.
MARVEL Future Revolution from Netmarble Corporation saw significant growth following its release on August 24, 2021. Weekly revenue peaked at approximately $47K in the week of September 6. The game also experienced a notable spike in downloads, with 42.6K downloads in the week of August 23, which gradually decreased to around 3.5K by the end of September. Active users followed a similar trend, starting at 33.7K and dropping to 10.1K by the end of the quarter.
The Simpsons™: Tapped Out from Electronic Arts maintained steady revenue throughout the quarter, peaking at $27K in mid-July before falling to $11.8K by the end of September. Downloads saw a decline from 6.8K in early July to about 2.8K in the final week of September. Active users fluctuated, starting at 12.1K in late June and ending slightly higher at 10.7K by the end of September.
Disney Emoji Blitz Game from Jam City, Inc. showed consistent revenue, peaking at $17.5K in late July. Weekly downloads varied, with a high of 4.5K in the week of August 30 and a low of 754 in early July. Active users increased from 2.5K at the end of June to 4.4K by the end of September, indicating a growing user base.
Disney Coloring World by StoryToys Limited exhibited stable revenue, with a peak of $3.8K in mid-July. Downloads remained fairly consistent, averaging around 2K per week. Active users saw a gradual increase from 3.7K in early July to 4.1K by the end of September, reflecting steady engagement.
Marvel Contest of Champions from Kabam Games, Inc. achieved the highest revenue among the top 5, peaking at $169.9K in late June. Downloads started at 2.7K in late June and decreased to 1.7K by the end of September. Active users saw a slight decline from 11.8K at the end of June to 9.3K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.